![]() In the Imperial Age, Block Printing becomes available, allowing Monks to outrange almost every unit in the game, especially Onagers who would otherwise kill them in one hit even with Sanctity. Atonement is incredibly useful when an opponent is making Monks but otherwise useless, and Fervor is a decent buff but not too impactful. Sanctity is just as impactful, as it allows Monks to survive one Mangonel shot, as well as surviving for generally significantly longer for a relatively low cost. Redemption is generally considered the most important technology, as it allows for conversion of Mangonels and Scorpions, which otherwise can kill Monks. ![]() Monk rushes are usually backed up with Mangonels and/or Scorpions for a Monk-Siege push (commonly abbreviated as "Smush"), a combination that pairs well (as Mangonels help Monks against archers and buildings and Monks cover against Knights) and can be very difficult to stop. This can be dangerous, because the attacked player most likely does not have any anti-conversion technologies researched and the Monks are affordable due to the high amount of gold being freely available. If a Monk is able to convert even just one Knight or other pricy unit, said conversion can completely make up for the Monk's cost.Ĭivilizations with good Monks can even perform a Monk rush. In the Castle Age, Monks can be effective in backing up rushes with the ability to outrange almost every single unit. However, converting a unit minimizes the enemy's forces while simultaneously increasing the player's own army. Depending on the level of play, opinions can differ widely about the use of conversion in the game. The second and arguably most important purpose Monks serve is to convert enemy units. All other Monk variations, like Missionaries and Hero Monks cannot pick up Relics.Ĭonversion Main article: Conversion#Age of Empires II The ability to pick up Relics is only available for regular Monks and Priests. Monks carrying a Relic lose 2 Line of Sight and cannot heal or convert units. It is generally worth creating Monks even if only for the collection of Relics. As Monks are the only units that can collect Relics, they are required for Relic collection. Every Relic inside a player's Monastery generates a continuous trickle of gold over time, roughly equivalent to one unupgraded miner. The first and sometimes only role they serve is to collect Relics. Monks resist conversion, have 2x healing rangeĪbility Relics Main article: Relic (Age of Empires II) Monks move 20% faster, but do not have Fervor Hussite Reforms - Monks cost food instead of gold Herbal Medicine, Faith, and Heresy are not counted, since they do not benefit Monks specifically.įully covered by civilization bonus if unavailable An 'X' in the last column indicates that all technologies are available. The following table shows the availability of the technologies for Monks every civilization. Monks are a versatile unit that play a number of important roles from the Castle Age onward, including the collection of Relics, harassing opposing resource nodes, disrupting opponents lines, dissuading Knight aggression, and healing injured units.Īge of Empires III: The Asian Dynasties Review Burmese, Byzantine, Lithuanian, and Teuton Monks are also fairly effective, benefiting from both Monastery upgrades and team bonuses. The Bohemians and Spanish also have unique technologies that benefit their Monks. The Spanish Missionary also becomes very beefy on account of benefiting from Bloodlines, which is a cheap technology. Bengalis also have good Monks, especially against Villagers, against whom they have 40% more survival than post-Imperial Aztec Monks. If every technology is researched, Aztec Monks have 95 hit points - more than twice as much as a regular Monk with Sanctity. Of all civilizations, the Aztecs have the strongest Monks in late game, having access to all religious technologies and receiving an extra 5 hit points for each one researched. Initially weak, Monks can be powered up quite a bit by researching all technologies in the Monastery. They heal allied units and the player's own units, except for ships and siege weapons. Lacking any means of attack, Monks are one of only two units able to convert other units to the player's side, the other being the Spanish Missionary. The Monk is a special unit in Age of Empires II that can be trained at the Monastery. Can collect Relics and bring them to Monasteries. Heals friendly units (except ships and siege weapons). ![]() Converts enemy units to your civilization.
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